I've always appreciated good design, but I've always wanted to actually design the designs. Much like karaoke, what I envision in my mind isn't exactly what comes out. I've bought numerous sketchbooks, fancy felt pens and a couple drawing tutorials, but I'm usually discouraged by the presence of permanent ink.
Lucky for me, I've recently had a chance to work alongside designers in translating product vision and requirements into high fidelity designs. In the past, I used Keynote to translate ideas to paper. It was the equivalent of cooking, but instead of pots, I have aluminum foil, and instead of a stovetop, I have a piping hot car engine. It's not ideal, but you learn to make do with the tools in front of you. Truthfully, I've created some things that I'm quite proud of, but the process has been inherently inefficient.
At any rate, I knew there had to be better tools out there, and hopefully, something with an easier learning curve than Illustrator (and without the nagging monthly fee.) That's where Sketch comes in. From what I've learned so far, creating each of these images and dartboards is a breeze - and I have far more control over the individual shapes! To create a similar video though, I'm sure there's a better tool out there that Keynote as well. That'll be another for another time.
So here I am on Day 2 of learning Sketch. I've seen it in action a number of times, so it's not brand new to me, but there is a ton to learn and mess around with in the spirit of crafting well designed high fidelity wireframes. I know I'm going to get wrapped up in the image editing and creation, and Illustrator is supposed to be more geared toward this task, but for the purposes of keeping myself focused, it's easier to design with big picture objectives (landing pages, weather widgets, etc..) than free form learn-to-vector-draw.
And Sketch vs. Keynote? Keynote apparently worked for what I was trying to do, but the application isn't designed for creating wireframes and prototypes.